var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    }; Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("BaseModuleUI"),
    n = e("NotifyEventType"),
    i = e("GlobalParams"),
    r = e("AudioManager"),
    s = e("Game"),
    l = e("AD"),
    _ = cc._decorator,
    c = _.ccclass,
    d = _.property,
    h = (function (e) {
        function t() {
            var t = (null !== e && e.apply(this, arguments)) || this;
            return (
                (t.level_label = null),
                (t.general_award_type_node = null),
                (t.general_award_num = null),
                (t.general_get_award_btn = null),
                (t.general_get_over = null),
                (t.general_mask = null),
                (t.special_award_type_ndoe = []),
                (t.special_award_num = []),
                (t.special_get_award_btn = null),
                (t.special_get_over = null),
                (t.special_mask = null),
                (t.red_node = null),
                (t.season_index = -1),
                (t.season_award_info = null),
                t
            );
        }
        return (
            nn(t, e),
            (t.prototype.initView = function () {
                e.prototype.initView.call(this);
            }),
            (t.prototype.addEvent = function () {
                this.attachEvent(n.default.SEND_UPDATE_PLAYER_SEASON_LEVEL_INFO, this.getAwardOver, this);
            }),
            (t.prototype.showSeasonInfo = function (e) {
                (this.season_index = e),
                    (this.node.zIndex = e),
                    (this.level_label.string = "" + (this.season_index + 1));
                var t = s.default.season_info[e];
                (this.season_award_info = t), (this.general_award_type_node.parent.active = t.award_type.length > 0);
                for (var o = 0; o < 5; o++)
                    this.general_award_type_node.children[o].active = -1 != t.award_type.indexOf(o);
                for (this.general_award_num.string = "" + t.award_num, o = 0; o < 2; o++)
                    if (
                        ((this.special_award_type_ndoe[o].parent.active = o < t.extra_type.length),
                            this.special_award_type_ndoe[o].parent.active)
                    ) {
                        for (var a = 0; a < 5; a++)
                            this.special_award_type_ndoe[o].children[a].active = t.extra_type[o] == a;
                        this.special_award_num[o].string = "" + t.extra_num[o];
                    } else this.special_award_num[o].node.active = !1;
                this.getAwardOver();
            }),
            (t.prototype.OnClick = function (t) {
                var o = this;
                switch ((e.prototype.OnClick.call(this, t), t.node.name)) {
                    case "general_get_btn":
                        this.getAwardInfo(0);
                        break;
                    case "special_get_btn":
                        l.default.getInstance().showVideo(function (e) {
                            r.default.playGameBGM(), e == l.ResultEnum.Success && o.getAwardInfo(1);
                        });
                }
            }),
            (t.prototype.getAwardInfo = function (e) {
                for (
                    var t = {
                        award: 0 == e ? this.season_award_info.award_type : this.season_award_info.extra_type,
                        num: 0 == e ? this.season_award_info.award_num : this.season_award_info.extra_num
                    },
                    o = 0;
                    o < t.award.length;
                    o++
                ) {
                    var a = t.award[o];
                    0 == a
                        ? this.uiManager.addCoinNum(t.num[o])
                        : 1 == a
                            ? this.uiManager.addZsNum(t.num[o])
                            : 2 == a
                                ? this.uiManager.addSpNum(t.num[o])
                                : 3 == a
                                    ? this.uiManager.addFhbNum(t.num[o])
                                    : 4 == a && this.uiManager.addTykNum(t.num[o]);
                }
                var n = i.GlobalParams.PlayerSeasonInfo.value;
                0 == e ? n.free_award.push(this.season_index) : n.extra_award.push(this.season_index),
                    (i.GlobalParams.PlayerSeasonInfo.value = n),
                    this.getAwardOver();
            }),
            (t.prototype.getAwardOver = function () {
                if (!(this.season_index < 0)) {
                    var e = i.GlobalParams.PlayerSeasonInfo.value;
                    (this.general_mask.active = this.special_mask.active =
                        i.GlobalParams.PlayerInfo.value.level < this.season_index + 1),
                        (this.general_get_over.active = -1 != e.free_award.indexOf(this.season_index)),
                        (this.special_get_over.active = -1 != e.extra_award.indexOf(this.season_index)),
                        (this.general_get_award_btn.active =
                            !this.general_get_over.active && this.season_award_info.award_type.length > 0),
                        (this.special_get_award_btn.active = !this.special_get_over.active),
                        (this.red_node.active = !this.general_mask.active);
                }
            }),
            oo([d(cc.Label)], t.prototype, "level_label", void 0),
            oo([d(cc.Node)], t.prototype, "general_award_type_node", void 0),
            oo([d(cc.Label)], t.prototype, "general_award_num", void 0),
            oo([d(cc.Node)], t.prototype, "general_get_award_btn", void 0),
            oo([d(cc.Node)], t.prototype, "general_get_over", void 0),
            oo([d(cc.Node)], t.prototype, "general_mask", void 0),
            oo([d(cc.Node)], t.prototype, "special_award_type_ndoe", void 0),
            oo([d(cc.Label)], t.prototype, "special_award_num", void 0),
            oo([d(cc.Node)], t.prototype, "special_get_award_btn", void 0),
            oo([d(cc.Node)], t.prototype, "special_get_over", void 0),
            oo([d(cc.Node)], t.prototype, "special_mask", void 0),
            oo([d(cc.Node)], t.prototype, "red_node", void 0),
            oo([c], t)
        );
    })(a.default);
o.default = h;
